These are the rules for Sotahuuto 2022. Any changes to the rules will be announced as the event approaches.
The battle rules are simple. A hit to a limb renders the limb unusable and a hit to the torso or head results in death. A new hit to an already injured limb also results in death. Losing two hands or two feet also results in death.
The areas of the hit locations will be made clear in the following diagram. More detailed verbal definitions can be found in the attachments of the detailed battle rules.
A hit will be counted as any contact made by the weapon's blade or active part (such as the tip of a war hammer) that reaches the opponent as a result of an attack. Hitting clearly separate clothing from the body is not counted as a hit. It's courteous to make it clear to the attacker whether or not the strike hit or not. Every hit on the fighter is counted regardless of how light it is.
Each participant must keep track of the hits they have received. If someone does not track the hits and wont register them, this can be reported to the fighter or the leader of their team after the scenario. Breaking the rules might result in point deductions. In uncertain situations, it is best for everyone to take an uncertain hit courteously, which will lead to the least amount of complaints.
It is allowed to grab the opponent's weapon, but not the blade of a blade weapon.
Physical contact between participants is allowed. However, holding on to the opponent is prohibited, as well as aggressive pushing, wrestling, or other physical grappling. No technique should lead to any kind of locks or submission holds.
It is allowed to use the shield to make contact with the opponent by pushing. The shield cannot be used to strike and should not be used to knock down opponents. Uncontrolled or knockdown-oriented charging is prohibited. Polearms can be used to push shields and weapons, but they cannot be used for wrestling. Do not perform strikes with parts of the weapon that are not padded.
If you get to hit an opponent from behind, be careful and don’t use excessive force. Strikes to the neck, back of the head and kidney area should be avoided.
A piece of armour that is made according to the armour rules prevents one hit from the area the armour covers. Armour does not regenerate during scenarios. If the rules of the scenario have respawns, the armour regenerates when the player respawns.
When a fighter is dead, they must immediately stop fighting and get out of contact. Dead fighters should not speak or give any kind of signals. They can only indicate that they are dead verbally, by raising their hand or by putting their weapon upside down.
Some scenarios have rules for respawning. Respawn rules will be announced in the scenario briefing.
The hold call is used to pause the battle for any major reason, such as a safety hazard. Any player can use the hold call by shouting “Hold!” and getting down to one knee. When the hold call is made, all fighters should immediately stop fighting, get down to one knee and repeat the hold call. Wait for further instructions from the event staff or the supervisor before resuming the battle.
All safety concerns don’t necessitate a hold call. If you see a broken weapon, you can just shout “Your weapon is broken!”. If somebody falls over and is not badly hurt a hold call is not necessary unless they are about to get trampled by other players. Injuries that have already happened, such as sprained ankles, are not typically a reason to use hold call unless the injured player is in harm’s way. To avoid confusion and unnecessary stops during scenarios, try to refrain from using the word Hold in your communication during the scenarios. Commands such as “Hold the line” should be avoided.